The main goal of the Information Technologies class is to help raise individuals who are able to adapt to evolving technology, keep themselves up-to-date and take their place in the information society. We aim to enable our students to use technology in an active, creative and versatile way. To this end, our students learn to use information technologies as a tool in all fields and carry this habit into their daily lives as well.
During the high school preparatory year, Computer Science class covers topics such as information and communication technologies, ethics and safety, algorithms, flowcharts, programming, robotics, animation, creating websites with a student-centered approach. In grades 9 and 10, the BTEC IT becomes available while AP Computer Science class is offered in 11th and 12th grades. In the upcoming semester, grades 11 and 12 will be offered Graphics and Animation, Object-Based Programming 1-2, Website Design as electives; and AP Computer Science class will be offered in 11th grade.
IT classes at the high school level aim to enable students to:
• Gain insights into technology, and to use it effectively and efficiently,
• Learn about computer hardware and software,
• Understand the operating principles of computers, machines and robots,
• To learn about concepts such as Internet security, cyber-bullying and IT ethics,
• Adhere to the principles of digital citizenship,
• Use visual, word processing, presentation, spreadsheet software appropriately,
• Learn cloud computing and use Google education tools,
• Use graphics, video and animation software,
• Apply design-thinking and develop products using various software,
• Gain analytical thinking, algorithmic thinking and problem solving skills,
• Learn text-based programming languages and develop projects,
• Develop products that address specific problems,
• Learn coding through robotic materials and grade-appropriate applications.
The Information Technologies classes follow a computer-assisted learning and interdisciplinary study approach using digital resources for topics that will be covered through the academic year, as identified by a joint education plan developed with participation from teachers from other course subjects. The classes take place in the PC Laboratory equipped with Windows-based personal computers and Chromebooks, with one computer for each student.
In addition, Maker Kids Club, Digital Game Development Club and Lego Robotics Club activities takes place during the two club hours each week, enabling students learn about the importance of creating and producing with technology via various activities. Students code electronic circuits, participate in high school level project competitions and aim to exhibit their projects at international events. In the future, artificial intelligence projects will be integrated into the curriculum and extracurricular activities.
Information Technologies Events for High School Students:
• Europe Code Week
• Hour of Code
• Safer Internet Day
• TUBITAK High School Students Research Projects Competition
• IT Week
• TED Rönesans College School Maker Faire
• TTGV Make Tomorrow Program
During the high school preparatory year, Computer Science class covers topics such as information and communication technologies, ethics and safety, algorithms, flowcharts, programming, robotics, animation, creating websites with a student-centered approach. In grades 9 and 10, the BTEC IT becomes available while AP Computer Science class is offered in 11th and 12th grades. In the upcoming semester, grades 11 and 12 will be offered Graphics and Animation, Object-Based Programming 1-2, Website Design as electives; and AP Computer Science class will be offered in 11th grade.
IT classes at the high school level aim to enable students to:
• Gain insights into technology, and to use it effectively and efficiently,
• Learn about computer hardware and software,
• Understand the operating principles of computers, machines and robots,
• To learn about concepts such as Internet security, cyber-bullying and IT ethics,
• Adhere to the principles of digital citizenship,
• Use visual, word processing, presentation, spreadsheet software appropriately,
• Learn cloud computing and use Google education tools,
• Use graphics, video and animation software,
• Apply design-thinking and develop products using various software,
• Gain analytical thinking, algorithmic thinking and problem solving skills,
• Learn text-based programming languages and develop projects,
• Develop products that address specific problems,
• Learn coding through robotic materials and grade-appropriate applications.
The Information Technologies classes follow a computer-assisted learning and interdisciplinary study approach using digital resources for topics that will be covered through the academic year, as identified by a joint education plan developed with participation from teachers from other course subjects. The classes take place in the PC Laboratory equipped with Windows-based personal computers and Chromebooks, with one computer for each student.
In addition, Maker Kids Club, Digital Game Development Club and Lego Robotics Club activities takes place during the two club hours each week, enabling students learn about the importance of creating and producing with technology via various activities. Students code electronic circuits, participate in high school level project competitions and aim to exhibit their projects at international events. In the future, artificial intelligence projects will be integrated into the curriculum and extracurricular activities.
Information Technologies Events for High School Students:
• Europe Code Week
• Hour of Code
• Safer Internet Day
• TUBITAK High School Students Research Projects Competition
• IT Week
• TED Rönesans College School Maker Faire
• TTGV Make Tomorrow Program